Choose your civilization Endless Space 2 features nine major factions, each with their own asymmetrical gameplay, storyline, homeworlds, spaceships, heroes and technologies.
The Sophons The Sophons Curious and eager to learn, they place the highest emphasis on science and technological progress. The Cravers The Cravers Designed as living weapons, the hive has a single goal: The Lumeris The Lumeris The Lumeris are a society that revolves around trade, economic deals, economic growth, and doing business.
The Vodyani The Vodyani Victims of a classic cycle of over-industrialization, the Vodyani were saved by technology culled from ruins of the Virtual Endless.
The Horatio The Horatio Horatio, an exceedingly rich and eccentric billionaire who, after a few decades of experimentation in cloning, achieved something between perfection and madness.
The Riftborn The Riftborn Hailing from an alternate dimension orthogonal to the Endless universe, the Riftborn would've happily led out their abstract, timeless existences entirely ignorant of galactic strife The Unfallen The Unfallen The Unfallen have only ever known their homeworld of Koyasil, preferring to peaceably study what is near rather than discover what is far Charade View Profile View Posts.
Showing 1 - 13 of 13 comments. You can only attack another fleet if your at cold war or war. If your at peace, then you can't touch them and vice versa.
Last edited by wildmick ; 17 Jul, Dorok View Profile View Posts. What says the tooltip when you put the mouse over the attack button? Last edited by Dorok ; 17 Jul, Originally posted by Mr.
Ok thanks for the info so about the invasion modules, i would need for example to research "Flawless machining"?
Bombs modules is another element. If it was already a Colony, it will now become an Outpost, and the Colony timer will be set to 10 turns. Take note of a small bug: For some reason the game considers your new system as "blockaded" by your own fleets until you do this: In order to Bomb a system, at least one Bomb-type Support module Not the 'Bomber' airplane, despite the confusing name is necessary somewhere in orbit above the system.
This creates the possibilty of the Bomb command above the normal Siege command being used. It doesn't matter which ship has the Support-type Bomb module , or even which fleet it's in, only that it is in orbit over the system.
You only need a single module of the type of bomb you wish to use somewhere in orbit; so far as I can tell, having 1 ship with 1 AP Bomb module yields the exact same result as having 10 fleets of 10 ships each, all with AP Bomb Modules.
However, to actually use the Bomb command, the total Land Invasion Strength of all of the ships in orbit must be able to overcome the system's Anti-Air Defenses.
Land Invasion Strength only comes from 2 possible sources: Invasion or Balanced type Fighter or Bomber Special modules.
Again, it doesn't matter which ships or fleets have the needed Land Invasion Strength , all that matters is the total combination of all fleets in orbit over that system.
Unlike with a Siege where a greater Invasion value makes it faster, once the total combined Land Invasion Strength of all your fleets in orbit over the system is higher than the Anti-Air Defense, adding more Land Invasion Strength does not appear to provide any benefit.
The benefits of Bombing are that it can reduce the time needed to complete a Siege capped at 8 turns minimum , and possibly make a Troop Invasion more likely to succeed haven't confirmed yet.
I haven't figured out the exact mechanics of how it does this, but it definitely works and can make a big difference.
A drawback is the damage done to the system, since you're damaging what will hopefully be your own system soon. I know that Improvements destroyed by Anti-Building Bombs are gone for good.
However, in my tests the Anti-Personnel Bombs left the entire population alive upon capturing it. Additionally, the post-bombing window always displayed inaccurate information about how many Population were destroyed by bombing, and even the total Population of the system, so I dunno what's going on there.
I know they didn't just repopulate because I also test doing a Troop Invasion right away. If anyone else can make better sense of Population Bombing, please let me know.
Again, it doesn't matter which ship has this module. Troop-type Special modules are automatically filled with the Population they consume upon construction, and can be depleted depending on how a Troop Invasion goes.
Unconfirmed, but so far I have a pattern of always losing exactly 1 Troop Population per colonized planet in the system being Invaded, no matter what.The colored area shows territory ownership, you can enter in a territory you don't own only for precise conditions: There was also open frontiers. About entering in another faction system: Did you always have to declare war to enter another factions systems? Juli um Maybe someone knows some good Disharmony lets plays that i can watch: There was also open frontiers. Do i have to use the invasion button or is it enough to place my fleet in the system and about a few turns i have defeat my enemy? I researched the highest beam weapon. Beiträge 1 — 2 von 2.
In addition, hero units can be recruited to act as system administrators or fleet admirals, which provide bonuses depending on their traits that can further be leveled up.
Battles take place in a quasi-real-time environment, similar to rock-paper-scissors. The game features full modding and multiplayer compatibility as well.
The game is set in approximately AD, tens of thousands of years after the extinction of an advanced civilization known as the Endless. The major empires of the galaxy seek to control and exploit the technology of the Endless for their own agendas.
Endless Space is a turn-based strategy game set in AD, where each player up to a maximum of eight per game represents the leader of one of nine unique interstellar empires.
Each player is to guide their empire over hundreds, if not thousands, of years to diplomatic, scientific, or military conquest, attempting to meet requirements for several different victory conditions.
Every player begins with one colonised capital system which is connected to further systems via cosmic links , which act as travel routes for starships.
Research unlocks new ship types, planetary improvements, stat modifiers either for heroes or planets , new travel methods which do not rely on cosmic links and more.
As players expand their empire, they will gain access to strategic and luxury resources, which can be used to upgrade ships, build improvements and trade with other players.
Strategic resources are primarily used to upgrade components of your empire, while luxury resources are primarily used for trade and maintaining your empire's approval rating.
The game uses four basic resources to manage its economy: Dust is a substance that was left over from the Endless civilization, used as currency.
Players must balance FIDS in order to rapidly expand their empire, build ships and research advanced technologies.
In addition, a lower or imbalanced FIDS across your empire results in a low approval rating. A tax rate slider can also be adjusted to change approval rating, but lower taxes result in a lower revenue stream of Dust.
Hero units can be recruited using Dust, to act as either fleet commanders or system administrators. Each hero unit is unique and provides two unique bonuses, which can be further leveled up.
Three hero units are randomly selected from a pool unique to each empire and new hero units are available for purchase every fifty turns.
Interstellar fleet battles take place in a quasi-real-time environment, similar to a complex game of rock-paper-scissors. Each battle scene takes place in three engagement stages: Fleets are issued up to three different 'cards', one for each stage of combat, which represent fleet-wide general orders, from categories such as attack, defend, tactics, sabotage, and engineering.
Each card has a certain function, such as increasing the fleet's weapons damage by a certain amount an 'attack' card , however some cards can counter opposing cards, as in the case of an 'attack' card played against an enemy's 'tactics' card during long-range engagement, where the attack card gives a straight damage improvement while the tactics card provides a damage improvement but weakens the fleet's defences correspondingly - the attack card's increased damage counters the tactics card's weakened defences, and the attacking fleet thus gains a sizable additional bonus to damage during long-range engagement.
No traditional combat micromanagement takes place during these battles, though the player instead is engaged in terms of understanding fleet composition and attempting to predict and counter likely 'card' plays by the enemy fleet based on how the engagement has unfolded so far.
More advanced or specialised cards may also be unlocked through research or through advanced training available to experienced commanders.
Fleet size and composition play a very important role, such as determining combat effectiveness when, per se, the attack card is played and ability to maneuver.
Fleets with hero units assigned to them may also experience bonuses. During battles, the camera is by default placed in a cinematic mode, but a free camera mode is also available.
A player wins the game when they reach the requirements  for a number of victory conditions, listed below:. Endless Space was made available for pre-purchase on May 2, , on Steam.
Customers who pre-ordered the game would receive access to the current alpha build and later beta builds prior to launch.
Steam  and GamersGate. Endless Space Store Page. Charade View Profile View Posts. Showing 1 - 13 of 13 comments.
You can only attack another fleet if your at cold war or war. If your at peace, then you can't touch them and vice versa.
Last edited by wildmick ; 17 Jul, Dorok View Profile View Posts. What says the tooltip when you put the mouse over the attack button?
Last edited by Dorok ; 17 Jul, Originally posted by Mr. Ok thanks for the info so about the invasion modules, i would need for example to research "Flawless machining"?
Bombs modules is another element. There's two modules of this type anti population bombs and anti building bombs. If you have planes in a ship with such module, even fighters, you can trigger the invade and the select the bomb button to trigger a bombing of the system, you'll select the type and then will bomb it this turn to destroy population or buildings, both will lower the system defense.
It's a faster tool when used in conjunction with quick invade with troops and planes but it's very destructive. You can even use it just to weaken an AI not even for invading system.
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